Matches in Nanopublications for { ?s ?p <https://doi.org/10.18710/2G0XKN> ?g. }
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- 80%25%20of%20the%20works%20are%20from%202011%20to%202021%2C%20and%20just%20over%20half%20are%20from%202016%20to%202021. obtainsSupportFrom 2G0XKN assertion.
- 34%20works%20were%20published%20between%201891%20and%201999. obtainsSupportFrom 2G0XKN assertion.
- The%20creative%20works%20are%20from%2059%20different%20countries%2C%20with%2078.6%25%20from%20North%20America%20and%20Europe%2C%20and%2021.4%25%20from%20other%20parts%20of%20the%20world. obtainsSupportFrom 2G0XKN assertion.
- In%20the%20dataset%2C%20narratives%20are%20more%20heavily%20biased%20towards%20English-speaking%20countries%2C%20while%20artworks%20and%20games%20are%20more%20evenly%20spread. obtainsSupportFrom 2G0XKN assertion.
- The%20dataset%20identified%20874%20specific%20situations%20where%20machine%20vision%20is%20central%20in%20the%20creative%20works. obtainsSupportFrom 2G0XKN assertion.
- The%20dataset%20includes%20778%20characters%20that%20interact%20with%20machine%20vision%20technologies%20in%20the%20creative%20works. obtainsSupportFrom 2G0XKN assertion.
- Group%20characters%2C%20such%20as%20the%20Gamemasters%20in%20The%20Hunger%20Games%2C%20account%20for%2090%20of%20the%20total%20characters. obtainsSupportFrom 2G0XKN assertion.
- The%20majority%20of%20works%20%28464%20from%20the%20total%20500%29%20were%20published%20in%202000%20or%20later. obtainsSupportFrom 2G0XKN assertion.